Tuesday, August 20, 2013

"Disney/Star Wars Corporate Retreat" Wins Best Narrative Short at Animation Block Party 2013!

"Disney/Star Wars Corporate Reatreat: Director's Cut" won best narrative short at the 2013 Animation Block Party in Brooklyn NY.

Links about this news:
http://animationblock.com/about.php

http://www.animationmagazine.net/events/history-of-pets-wins-abps-top-prize/

So far one important thing has been left off these exciting news items and that is the name of my co-writer, co-producer and co-director: Ethan Smith. This win was just as much his as it was mine but only my name has appeared in this publicity. I'm working to correct that. In the mean time, you read it here first.

And if you haven't seen the film yet, here it is....







Friday, April 5, 2013

Some Concept Art for you...

A few months ago I took classes at a great place called Studio Arts which gives further training  to working professionals in the Animation Industry. This place was a G-d send and came in to my life at exactly the right time. One of my favorite classes there was 'Concept Design 101' taught by the great Alex Ruiz

I'd always wanted to be a concept designer and Alex showed us a lot of really great techniques. Here are just a couple of the designs I did under his tutelage.
The Orange Creamsicles of the Mojave Desert.

Rough sketch of Sasquatch strolling through the woods. 

 Final version. Even though I'd put a lot of detail in to it, Alex suggested I make it a lot darker once I told him what I was going for. I was trying to capture a specific moment here. A split second in the dark where you say to yourself "Did i just see what I think I saw?"

A futuristic/Alien/Cubist structure

More to follow soon.....

Monday, December 24, 2012

2012 Year in Review

It's been a very busy, fun year filled with great projects, collaborators and friends. It's been quite a roller coaster ride that I hope will not stop any time soon. My producing partner/Roommate/friend Ethan S. Smith and I made a bunch of stuff for Yahoo's new content site:Sketchy and on my own I did some political Animation for a Funny Or Die exclusive. Check them all out below.

Here are some of my favorites...








I hope the coming is year will bring great success and wonderful surprises to everyone reading this. Onward and Upward. I'm grateful to and for everyone I've worked with in 2012. If you're reading this, I'm grateful for you too!

Monday, March 12, 2012

Cartoonbrew Entry

On Cartoonbrew today they made a whole entry out of a silly comment I made yesterday. Check it out by clicking on the title of this entry...

Tuesday, June 21, 2011

Mickey Mouse in Gurs

A few years ago on a trip to Israel, I went to the Holocaust Museum: Yad V' Shem. One of the final exhibits I saw was in the children's section where they had illustration from this book: "Mickey Mouse in Gurs: Published without permission from Walt Disney".
It was drawn by a guy named Horst Rosenthal who was a French Jew imprisoned in the Gurs Interment camp. I wanted to buy a copy for all of my animation friends to bring back as gifts but there weren't any for sale. When I got back to the states, I asked some cartoon historians about it but no one had heard of it. I also looked on line for references to it or information about it every so often but nothing ever came up- until recently. Click on the title to see the link.

Thursday, April 21, 2011

Tuesday, February 22, 2011

I played Orson in this video...

I come in at the 1 minute mark- make sure you stay for the credits...


Wednesday, January 19, 2011

My Radio Interview

Check out this interview I did in the summer of 09. Scroll down to August 16th and look for my name: Ron Yavnieli...

Tuesday, January 4, 2011

Some more oldies: Early flash tests


A test I did of Bigfoot from the 'Mighty Myths' when I was first learning flash. You have to click on the image to see it move.

Monday, January 3, 2011

Some oldies but goodies to start...

-Here are a few conceptual sketches I did for a pitch Entitled "The Mighty Myths" created by me and my friend Eric Malamud - Above is our Gray Alien Character
Chupacabras and the Jersey Devil
Nessie
Bigfoot - If you're a producer or financier and want to see this pitch, get in touch!

Saturday, June 13, 2009

I aint afraid o' no Mo-Cap!

This is a repost of a myspace blog I wrote a little over a year ago. I think it's still relevant today...

So I recently visited ILM in San Francisco where several of my friends from CalArts work as 3D animators. I heard from them and have been hearing a general buzz lately that Mo-Cap is coming and we should all be afraid. Very very afraid. For those of you who don't know, Mo-Cap is a fairly new technique that blends live performance with animation. It's where an actor wears a body suit with sensors on it that are picked up by a computer that translates the actors movements in to 3D character animation. Smeagol aka Gollum was made this way in the Lord of the Rings. King Kong was done that way in his most recent incarnation, and the movies "Polar Express" and "Happy Feet" were done with Mo-Cap as well. This is something that has a lot of animators grousing. "It will take work away from us" they say. 'It looks too literal" they say...and they may have a point but you know what? I'm not joining the bandwagon on this one. Not this time. I already had this freak out Ten years ago with CG and it cost my career at least five years. I grew up wanting to do classical 2D animation and Claymation working on characters like Bugs Bunny, Popeye,Peter Pan and the California Raisins. 2D is what I got my first pro experience in and that's what I was trained in at CalArts. All the time I was there though, 2D traditional animation work existed less and less in the world and there was more and more of a demand for 3D CG animation. I TRIED to learn Maya and had a little bit of pro experience working in 3D studio max but ultimately the 3D stuff just didn't do it for me the way 2D cartoons did. I didn't become an animator to make video games, special effects or motion graphics. I became an animator because I wanted to make cartoons. The thing I loved the most about doing cartoon animation is that it was a way to act with my drawings. I wasn't just drawing I was performing. As though on stage. There was plenty of room and opportunity to improvise or "riff". If I wanted to squash the character flat or stretch him out infinitely, all I had to do was draw it. If I wanted to do that in CG, I would have to go through a whole drawn out beurocracy in the computer program and "get the computer's permission" to do these things first. That just didn't sit right with me. What I like about Mo-Cap or "performance animation" as it's called, is that you CAN improvise (if you're the guy in the suit or the puppeteer) . It's another way of performing which as I said is why I got in to animation in the first place. When I was a little kid I actually wanted to BE a cartoon character when I grew up. Maybe with Mo-Cap I will get to. As for the animators who point to Polar Express or Beowulf's literal looking crappiness, I agree. But the art form is in it's infancy. There's still a lot of room for what can be done with it. So I learned my lesson from freaking out about CG. I don't see Mo-Cap as something that will take creative opportunities away from me. I embrace it as something I can really sink my teeth in to. As someone who has had experience with acting, animation and puppetry it seems like the best way to combine all the mediums I love in to one. Part of my fear of and frustration with CG back in the days(mid to late 90's) was that 3D programs were too expensive to buy and not many people were around who could teach me how to use them anyway. Nowadays that has changed and anyone can buy a 3D program fairly cheaply and learn them fairly quickly. I predict that Mo-Cap programs and rigs will be just as easily available in the next few years and it will be just another tool that any artist can use. In the mean time, I look forward to having an opportunity to learn Mo-Cap, work with it and really see where I can take it. So take it from me my fellow animators, don't make the same mistake I did. Don't fear the new. Embrace it. Even if Beowulf does look like shit.